Development log 2


In this development blog, I have added extra roguelite elements in the game, which are the permenant death, a dodge function, and an enemy spawner on both sides.

For the dodge function, I had to redo my entire collision hitbox code and also added in the code to make the character have invulnerability while dodging.

For the enemy spawner, it is still a little bit rudimentary where the enemy will start spawning using a timer and a boolean function to spawn on each side 1 by 1 but the spawner is also set at a very fast timer so as to make the game go on a faster pace.

For the permenant death, it was really simple where once the player dies they had to start the whole game from the start and must fight their way back to where they were

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